CCP Goliath
C C P C C P Alliance
2921
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Posted - 2016.04.11 16:15:02 -
[1] - Quote
Greetings Test enthusiasts!
We are planning another mass test for the new and updated Capitals & Fighters gameplay on Singularity on Tuesday, April 11th, at 17:00 UTC (= EVE time)!
What exactly is being tested?
MORE DETAILS TO COME TOMORROW
How to connect to Singularity for this test:
Change the server from Tranquility to Singularity in the upper left corner of the new launcher and log in as normal.
Test steps: (subject to change)
MORE DETAILS TO COME TOMORROW
What else should I know?
Use the command /moveme to be moved to the start system FD-MLJ 2M Skill points will be awarded on Singularity for this mass test
We look forward to seeing you there!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2921
|
Posted - 2016.04.12 16:01:39 -
[2] - Quote
Worf McGregor wrote:The reward of 2mil Skill Points is great, but do they come before or after the test? If I remember correctly, it is after, I could be wrong.
I just checked, I am wrong. The SP are available right away. So my first issue is muted.
So 2nd issue, those of us that don't know exactly what is going on with these new game items, well, we could use some suggestions as to what we should apply the SP towards. Else, we have to spend a hour or so figuring out what is going on, what we need to get, what skills need updating, buy, apply, oops, and find out that we were not given enough SP to train to use that suggested ships/modules/items the way we quickly figured. And, now we have to choose something else that will just have to do. Meantime, the test is already underway and we have not even started.
I suggest this - make the skill injectors available in the test server Singularity at the 100isk price that everything is priced at. We could then get the required amount of SP needed for the respective ships/modules/items. We could then also be able to come onto the test server and then test various ships/modules/items at other times. In that way we could find the best method or route to train up our skills to run new these new ships/modules/items.
And to keep everyone from exploiting this in the test server, Remove any added ships/modules/items and SP after 1-5 days (by mirroring or however). I suggest the 5 days so that we can purchase these new Citadels, put them in space and after they are anchored actually work with them for a couple days before you take them away from us.
Anyhow, I hope CCP reads this, and thank you.
Sorry, little confused. SP is awarded after test completion, it is not intended to be used in the test, rather as a reward for your time to let you try out stuff you can't on TQ (hopefully this answers those confused as to why we give Sisi SP also).
The skill injectors in your redeem queue are just a bonus, not related to mass testing. If you have SP it's likely from an old test that we reapplied after the mirror.
The idea of seeding injectors has been covered in plenty of threads, so not going to go over it again, but we have no plans to seed injectors at this time.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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